To begin the week, I worked on some of the key assets for the rocket. I used Procreate, on a small canvas so that it automatically will fit into Unity without the need for much resizing, to design and draw the asset. As I want the game to look very clean, I kept details and shading to a minimum. I designed a brighter version, that is the same colour as the UI, and a slightly darker version. Eventually, I chose to go with the lighter version. Both can be seen below.

rocket V1.png

rocket V1.png

The other assets I worked on this week were the atmosphere for the planet, which is simply a very tall rectangle with a gradient going from light blue to dark blue to transparent, and the city of Rome for the planet surface. I used Adobe Illustrator to draw the city, as it was easy to produce a quick minimalist cityscape.

Rome.png