- Design must convey:
- The essence of a device’s operation
- The way it works
- The possible actions that can be taken
- Through feedback, what it is doing at any particular moment
- Design is an act of communication
- A deep understanding of the audience is required to communicate efficiently
- When humans lack understanding, they will usually make mistakes
- The conceptual model of a system helps them to understand how a device works
- These can be oversimplified, as long as they are adequate for understanding how the system works
- Allows for different behaviour when interacting with different systems
- Designers should provide a conceptual model through the appearance of the device; otherwise users will create their own and these are likely to be wrong
- Natural mapping: locating controls where there is a natural and obvious relationship to what they are controlling
- Feedback is required to ensure that the user knows the machine is working correctly
- When designing a device it can be useful to use constraints
- Give the user less options to choose from
- The user will not be able to interact with the device in the wrong way
- When instructions are required, it is bad design
- Affordances can be used when designing, as the intended audience will likely have knowledge of how something should work already; this can be utilised in the design
- A door with a handle should be pulled; a door without one must be pushed, etc
- Visibility
- It is key to design the interaction to be visibly clear before the user attempts it
- Give the user natural signals to tell them what to do, based on the affordances that they already have
- Using natural signals is called natural design
Norman, D. (2013). The Design of Everyday Things : Revised and Expanded Edition. New York: Basic Books.