Game over process:
- Player gets hit by asteroid, or hits the ground too fast
- Gameplay “freezes” and does not allow player input
- Rocket explodes
- Score appears, alongside button to retry
- When player presses retry button → restart scene
What happens during gameplay “freeze”?
- Player input disabled
- freezing rigidbody Y also works for this, but should also permanently hide thruster fire object
- Stop asteroid spawner from spawning anything
- Stop rocket from moving (freeze rigid body Y?)
- If collided with asteroid, stop asteroid from moving
- Stop year count
After rocket explodes:
- Hide rocket (reduce local scale to 0)
- Destroy asteroid, if collided with asteroid