Intro, hi I am Phil and I made the mobile game Space-Time Slip, specifically for IOS devices.
What is Space-Time Slip?
We began with researching lots of different ideas, I settled on time and the theory of general relativity.
Originally was an idea for the Apple Watch, with a core principal of minimal types of actions - touching the screen and not touching the screen
Early concepts focused on the two key gameplay loops of avoiding asteroids and travelling through time by repeatedly going into space and returning to the planet surface; civilisations develop and players are be able to purchase modules from them to add to their ship
Developed in Unity
The game has a roguelite design where players are able to pick up upgrades to customise their rocket to create a unique playstyle
Space-Time Slip rewards mastery over its systems of avoiding asteroids and managing fuel levels
The asteroids spawn in predictable patterns that the player will learn over time
So I developed this game using unity, and initially I focused on the moment to moment game today play where the player must’ve read asteroids that are coming from the left and right of the screen. The players movement is restricted to only up and down. Which for the game today to feel simple and easy to pick up. However, other elements such as the fuel system at a level of complexity, that makes the game more enjoyable. The asteroids also also can seem relentless at first, new players, however, they actually arrive in predictable patterns, that players will learn as they play, that’s rewarding master