• Games are “systems that allow the player to interact with them in a consistent manner and that provide information necessary for coherent gameplay”
    • This has formed a communicative system unique to games
    • Emphasis is put on usability and functionality, at the detriment of the game world
  • As games have lots of types of peripherals, each one has unique UI best suiting it
  • There is a tendency to minimise the interface as much as possible by integrating it into the game world
    • Some people think that this is a good choice, as visibility of the game system may ruin the sense of involvement within the game world. However, others believe that visibility of the game systems, if needed, are necessary and will not harm the experience as they are conventional in how games communicate
  • “Players rarely consider system features intrusive to the game world, but accept them as conventions established as part of modern computer game aesthetics”